Archive for the ‘Video Blog’ Category


Video Blog Episode 5

Yes, it’s that time again: time for another entry in the video blog! Episode 5 is very exciting because it features gameplay footage! Disclaimer: this is not final art, nor is it final behaviour. This is the game in an extremely early state and the final game might look and behave quite differently than it does now.

The main thing I wanted to show in-game is the debug rendering code I wrote (based on the Box2D example code) to draw the state of the physics world. It’s been very helpful having this available for debugging some of the weird physics bugs I encountered during the integration of the physics engine.

Have a gander:

Owen


Video Blog Episode 4

Yes, the Streaming Colour Video Blog, Episode 4 is now available from your local YouTube! In this episode I talk a little bit about the ongoing integration of the physics engine, as well as changes to the control scheme based on some early feedback. Check it out:

Owen


Video Blog: Episode 3

Episode 3 of the Streaming Colour Video Blog is now online for your viewing pleasure. Today I talk a little bit about the newest level I’ve been working on, replacing the physics system, and give the first hint about what the game will be!

Owen


Video Blog: Episode 2

Episode 2 of the Streaming Colour Video Blog is now online, in which I talk a little bit about how the prototyping has been going and next steps:

Have a great weekend, everyone!

Owen


First Video Blog

Response was positive to the idea of running a video developer diary, so I’ve done my first developer video blog. You can find it on YouTube, which I’m embedding below. I hope you enjoy the video. As you can see, YouTube has picked the most flattering frame of me possible to use as the splash screen.

Owen