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	<title>Streaming Colour Studios &#187; Video Blog</title>
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	<link>http://www.streamingcolour.com/blog</link>
	<description>The trials and joys of indie games development</description>
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			<item>
		<title>Streaming Colour Vlog &#8211; Episode 9</title>
		<link>http://www.streamingcolour.com/blog/2009/10/26/streaming-colour-vlog-episode-9/</link>
		<comments>http://www.streamingcolour.com/blog/2009/10/26/streaming-colour-vlog-episode-9/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 16:59:17 +0000</pubDate>
		<dc:creator>OG</dc:creator>
				<category><![CDATA[Video Blog]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[monkeys in space]]></category>
		<category><![CDATA[episode 9]]></category>
		<category><![CDATA[escape to banana base alpha]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[vlog]]></category>

		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=862</guid>
		<description><![CDATA[Wow, it&#8217;s really been 3 weeks since the last Vlog episode? Oops. I guess I got carried away with coding and drawing. However, I hope to make it up to you a little with the newest episode in which there is, yes, gameplay footage! (Can I get a &#8220;Heck yeah!&#8221;?) I shot a little bit [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, it&#8217;s really been 3 weeks since the last Vlog episode? Oops. I guess I got carried away with coding and drawing. However, I hope to make it up to you a little with the newest episode in which there is, yes, <strong>gameplay footage</strong>! (Can I get a &#8220;Heck yeah!&#8221;?) I shot a little bit of footage from the first level of the game and I explain how the game is played. In the next couple of episodes, I hope to show a bit of each level.</p>
<p>I also posted some screen shots of the game over on the <a href="http://www.MonkeysInSpace.net" target="_blank">Monkeys in Space</a> page, if you want to see the game in a little more detail.</p>
<p>I can&#8217;t wait for everyone to be able to play the game! But until then, this will have to do:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="328" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-omCsm_SN2g&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="328" src="http://www.youtube.com/v/-omCsm_SN2g&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Owen</p>
]]></content:encoded>
			<wfw:commentRss>http://www.streamingcolour.com/blog/2009/10/26/streaming-colour-vlog-episode-9/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Streaming Colour Vlog &#8211; Episode 8</title>
		<link>http://www.streamingcolour.com/blog/2009/10/05/streaming-colour-vlog-episode-8/</link>
		<comments>http://www.streamingcolour.com/blog/2009/10/05/streaming-colour-vlog-episode-8/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 15:25:04 +0000</pubDate>
		<dc:creator>OG</dc:creator>
				<category><![CDATA[Video Blog]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[monkeys in space]]></category>
		<category><![CDATA[episode 8]]></category>
		<category><![CDATA[play testing]]></category>
		<category><![CDATA[teaser]]></category>
		<category><![CDATA[testers]]></category>
		<category><![CDATA[vlog]]></category>

		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=844</guid>
		<description><![CDATA[It&#8217;s been 3 weeks since Episode 7, but I&#8217;ve been busy with a move from Toronto to Guelph, Ontario. In that time I&#8217;ve also released a teaser trailer for the new game and sent out an early build to a large set of play testers. Hear about it all in Episode 8!

Owen
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been 3 weeks since Episode 7, but I&#8217;ve been busy with a move from Toronto to Guelph, Ontario. In that time I&#8217;ve also released a teaser trailer for the new game and sent out an early build to a large set of play testers. Hear about it all in Episode 8!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="328" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_YnkEYy1cWU&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="328" src="http://www.youtube.com/v/_YnkEYy1cWU&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Owen</p>
]]></content:encoded>
			<wfw:commentRss>http://www.streamingcolour.com/blog/2009/10/05/streaming-colour-vlog-episode-8/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video Blog Delayed</title>
		<link>http://www.streamingcolour.com/blog/2009/09/16/video-blog-delayed/</link>
		<comments>http://www.streamingcolour.com/blog/2009/09/16/video-blog-delayed/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 17:12:55 +0000</pubDate>
		<dc:creator>OG</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Video Blog]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[conflicts]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[naming]]></category>
		<category><![CDATA[trademark]]></category>

		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=829</guid>
		<description><![CDATA[On last week&#8217;s episode of the Streaming Colour Video Blog, I said that I hoped to show you my title screen design for the new game on this week&#8217;s episode. Unfortunately, that can&#8217;t happen. I&#8217;m going to delay the video blog until I can get that ready to show you.
Earlier this week I thought I&#8217;d [...]]]></description>
			<content:encoded><![CDATA[<p>On last week&#8217;s episode of the Streaming Colour Video Blog, I said that I hoped to show you my title screen design for the new game on this week&#8217;s episode. Unfortunately, that can&#8217;t happen. I&#8217;m going to delay the video blog until I can get that ready to show you.</p>
<p>Earlier this week I thought I&#8217;d better do some trademark research to make sure the name I had chosen for the game didn&#8217;t conflict with any existing trademarks. When I did a search with the Canadian and American trademark offices, I discovered that there was a potential conflict an existing mobile game name in the US. The names weren&#8217;t an exact duplicate, but I think that if that company had wanted to, they might have been able to argue that my name could have been confused with theirs.</p>
<p>The net result of this is that I need to come up with a new name for the game. This bugs me, because I really liked the name I had for the game, and now I have to come up with something totally new.</p>
<p>I&#8217;m hoping that I&#8217;ll have a new name in the next few days and I can redo the title screen art with the new text in it. Until then, I&#8217;m afraid the game shall remain slightly shrouded in mystery.</p>
<p>If you want to run your own searches, you can search the US and Canadian trademark offices here:</p>
<ul>
<li><a href="http://www.ic.gc.ca/app/opic-cipo/trdmrks/srch/tmSrch.do?lang=eng" target="_blank">Canadian Trademark Search</a></li>
<li><a href="http://tess2.uspto.gov/bin/gate.exe?f=login&amp;p_lang=english&amp;p_d=trmk" target="_blank">US Trademark Search</a></li>
</ul>
<p>Owen</p>
]]></content:encoded>
			<wfw:commentRss>http://www.streamingcolour.com/blog/2009/09/16/video-blog-delayed/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Video Blog &#8211; Episode 7</title>
		<link>http://www.streamingcolour.com/blog/2009/09/11/video-blog-episode-7/</link>
		<comments>http://www.streamingcolour.com/blog/2009/09/11/video-blog-episode-7/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 17:08:55 +0000</pubDate>
		<dc:creator>OG</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Video Blog]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[art direction]]></category>
		<category><![CDATA[episode 7]]></category>
		<category><![CDATA[spawn manager]]></category>
		<category><![CDATA[vlog]]></category>

		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=817</guid>
		<description><![CDATA[It&#8217;s time for another fascinating look into the development processes in making an iPhone game! Yes, it&#8217;s episode 7 of the Streaming Colour Video Blog! In today&#8217;s episode I talk about the new Spawn Manager that&#8217;s making the game more fun, and about a whole new artistic direction in which I&#8217;m taking the game.

Owen
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time for another fascinating look into the development processes in making an iPhone game! Yes, it&#8217;s episode 7 of the Streaming Colour Video Blog! In today&#8217;s episode I talk about the new Spawn Manager that&#8217;s making the game more fun, and about a whole new artistic direction in which I&#8217;m taking the game.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="328" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ArqukgpugZA&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="328" src="http://www.youtube.com/v/ArqukgpugZA&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Owen</p>
]]></content:encoded>
			<wfw:commentRss>http://www.streamingcolour.com/blog/2009/09/11/video-blog-episode-7/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video Blog &#8211; Episode 6</title>
		<link>http://www.streamingcolour.com/blog/2009/09/02/video-blog-episode-6/</link>
		<comments>http://www.streamingcolour.com/blog/2009/09/02/video-blog-episode-6/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 21:14:24 +0000</pubDate>
		<dc:creator>OG</dc:creator>
				<category><![CDATA[Technical]]></category>
		<category><![CDATA[Video Blog]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[bitmap font]]></category>
		<category><![CDATA[episode 6]]></category>
		<category><![CDATA[texture atlas]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[vlog]]></category>

		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=805</guid>
		<description><![CDATA[It&#8217;s been 2 weeks, but it&#8217;s time for another episode of the Streaming Colour Video Blog. This week I talk about the new texture atlas and bitmap font systems and show what the textures look like.

Owen
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been 2 weeks, but it&#8217;s time for another episode of the Streaming Colour Video Blog. This week I talk about the new texture atlas and bitmap font systems and show what the textures look like.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="328" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/e_stor7DML0&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="328" src="http://www.youtube.com/v/e_stor7DML0&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Owen</p>
]]></content:encoded>
			<wfw:commentRss>http://www.streamingcolour.com/blog/2009/09/02/video-blog-episode-6/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Video Blog Episode 5</title>
		<link>http://www.streamingcolour.com/blog/2009/08/19/video-blog-episode-5/</link>
		<comments>http://www.streamingcolour.com/blog/2009/08/19/video-blog-episode-5/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 15:40:04 +0000</pubDate>
		<dc:creator>OG</dc:creator>
				<category><![CDATA[Video Blog]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[episode 5]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[space ships]]></category>
		<category><![CDATA[vlog]]></category>

		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=787</guid>
		<description><![CDATA[Yes, it&#8217;s that time again: time for another entry in the video blog! Episode 5 is very exciting because it features gameplay footage! Disclaimer: this is not final art, nor is it final behaviour. This is the game in an extremely early state and the final game might look and behave quite differently than it [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, it&#8217;s that time again: time for another entry in the video blog! Episode 5 is very exciting because it features gameplay footage! Disclaimer: this is not final art, nor is it final behaviour. This is the game in an extremely early state and the final game might look and behave quite differently than it does now.</p>
<p>The main thing I wanted to show in-game is the debug rendering code I wrote (based on the Box2D example code) to draw the state of the physics world. It&#8217;s been very helpful having this available for debugging some of the weird physics bugs I encountered during the integration of the physics engine.</p>
<p>Have a gander:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="328" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5YTgS_qjOhE&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="328" src="http://www.youtube.com/v/5YTgS_qjOhE&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Owen</p>
]]></content:encoded>
			<wfw:commentRss>http://www.streamingcolour.com/blog/2009/08/19/video-blog-episode-5/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Video Blog Episode 4</title>
		<link>http://www.streamingcolour.com/blog/2009/08/13/video-blog-episode-4/</link>
		<comments>http://www.streamingcolour.com/blog/2009/08/13/video-blog-episode-4/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 15:27:32 +0000</pubDate>
		<dc:creator>OG</dc:creator>
				<category><![CDATA[Video Blog]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[episode 4]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[vlog]]></category>

		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=781</guid>
		<description><![CDATA[Yes, the Streaming Colour Video Blog, Episode 4 is now available from your local YouTube! In this episode I talk a little bit about the ongoing integration of the physics engine, as well as changes to the control scheme based on some early feedback. Check it out:

Owen
]]></description>
			<content:encoded><![CDATA[<p>Yes, the Streaming Colour Video Blog, Episode 4 is now available from your local YouTube! In this episode I talk a little bit about the ongoing integration of the physics engine, as well as changes to the control scheme based on some early feedback. Check it out:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="328" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fabUDWrw310&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="328" src="http://www.youtube.com/v/fabUDWrw310&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Owen</p>
]]></content:encoded>
			<wfw:commentRss>http://www.streamingcolour.com/blog/2009/08/13/video-blog-episode-4/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Video Blog: Episode 3</title>
		<link>http://www.streamingcolour.com/blog/2009/07/29/video-blog-episode-3/</link>
		<comments>http://www.streamingcolour.com/blog/2009/07/29/video-blog-episode-3/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 16:07:25 +0000</pubDate>
		<dc:creator>OG</dc:creator>
				<category><![CDATA[Video Blog]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[space ships]]></category>
		<category><![CDATA[vlog]]></category>

		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=762</guid>
		<description><![CDATA[Episode 3 of the Streaming Colour Video Blog is now online for your viewing pleasure. Today I talk a little bit about the newest level I&#8217;ve been working on, replacing the physics system, and give the first hint about what the game will be!

Owen
]]></description>
			<content:encoded><![CDATA[<p>Episode 3 of the Streaming Colour Video Blog is now online for your viewing pleasure. Today I talk a little bit about the newest level I&#8217;ve been working on, replacing the physics system, and give the first hint about what the game will be!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="328" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/O1zxGG9Q_AA&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="328" src="http://www.youtube.com/v/O1zxGG9Q_AA&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Owen</p>
]]></content:encoded>
			<wfw:commentRss>http://www.streamingcolour.com/blog/2009/07/29/video-blog-episode-3/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Video Blog: Episode 2</title>
		<link>http://www.streamingcolour.com/blog/2009/07/24/video-blog-episode-2/</link>
		<comments>http://www.streamingcolour.com/blog/2009/07/24/video-blog-episode-2/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 15:47:54 +0000</pubDate>
		<dc:creator>OG</dc:creator>
				<category><![CDATA[Video Blog]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[vlog]]></category>

		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=753</guid>
		<description><![CDATA[Episode 2 of the Streaming Colour Video Blog is now online, in which I talk a little bit about how the prototyping has been going and next steps:

Have a great weekend, everyone!
Owen
]]></description>
			<content:encoded><![CDATA[<p>Episode 2 of the Streaming Colour Video Blog is now online, in which I talk a little bit about how the prototyping has been going and next steps:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/FfCj7HCUHts&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/FfCj7HCUHts&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Have a great weekend, everyone!</p>
<p>Owen</p>
]]></content:encoded>
			<wfw:commentRss>http://www.streamingcolour.com/blog/2009/07/24/video-blog-episode-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>First Video Blog</title>
		<link>http://www.streamingcolour.com/blog/2009/07/20/first-video-blog/</link>
		<comments>http://www.streamingcolour.com/blog/2009/07/20/first-video-blog/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 20:24:24 +0000</pubDate>
		<dc:creator>OG</dc:creator>
				<category><![CDATA[Video Blog]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[vlog]]></category>

		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=739</guid>
		<description><![CDATA[Response was positive to the idea of running a video developer diary, so I&#8217;ve done my first developer video blog. You can find it on YouTube, which I&#8217;m embedding below. I hope you enjoy the video. As you can see, YouTube has picked the most flattering frame of me possible to use as the splash [...]]]></description>
			<content:encoded><![CDATA[<p>Response was positive to the idea of running a video developer diary, so I&#8217;ve done my first developer video blog. You can find it on YouTube, which I&#8217;m embedding below. I hope you enjoy the video. As you can see, YouTube has picked the most flattering frame of me possible to use as the splash screen.</p>
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<p>Owen</p>
]]></content:encoded>
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