Archive for the ‘Video Blog’ Category
Monday, October 26th, 2009
Wow, it’s really been 3 weeks since the last Vlog episode? Oops. I guess I got carried away with coding and drawing. However, I hope to make it up to you a little with the newest episode in which there is, yes, gameplay footage! (Can I get a “Heck yeah!”?) I shot a little bit of footage from the first level of the game and I explain how the game is played. In the next couple of episodes, I hope to show a bit of each level.
I also posted some screen shots of the game over on the Monkeys in Space page, if you want to see the game in a little more detail.
I can’t wait for everyone to be able to play the game! But until then, this will have to do:
Wednesday, September 16th, 2009
On last week’s episode of the Streaming Colour Video Blog, I said that I hoped to show you my title screen design for the new game on this week’s episode. Unfortunately, that can’t happen. I’m going to delay the video blog until I can get that ready to show you.
Earlier this week I thought I’d better do some trademark research to make sure the name I had chosen for the game didn’t conflict with any existing trademarks. When I did a search with the Canadian and American trademark offices, I discovered that there was a potential conflict an existing mobile game name in the US. The names weren’t an exact duplicate, but I think that if that company had wanted to, they might have been able to argue that my name could have been confused with theirs.
The net result of this is that I need to come up with a new name for the game. This bugs me, because I really liked the name I had for the game, and now I have to come up with something totally new.
I’m hoping that I’ll have a new name in the next few days and I can redo the title screen art with the new text in it. Until then, I’m afraid the game shall remain slightly shrouded in mystery.
If you want to run your own searches, you can search the US and Canadian trademark offices here:
Friday, September 11th, 2009
It’s time for another fascinating look into the development processes in making an iPhone game! Yes, it’s episode 7 of the Streaming Colour Video Blog! In today’s episode I talk about the new Spawn Manager that’s making the game more fun, and about a whole new artistic direction in which I’m taking the game.
Wednesday, September 2nd, 2009
It’s been 2 weeks, but it’s time for another episode of the Streaming Colour Video Blog. This week I talk about the new texture atlas and bitmap font systems and show what the textures look like.