Archive for the ‘iPhone’ Category
FITC Mobile 2010
Tuesday, September 7th, 2010
Can you believe it’s September already? Where did the summer go? Here in Southern Ontario we didn’t even get a transition; it was 33C one day, then two days later it was 12C. Anyway, I digress. With fall comes back to school (for those still in school), and the start of a new season of conferences!
I’m going to be speaking at FITC Mobile in Toronto, running Sept 16-18, 2010. I’m giving a talk on memory leaks in iOS on Friday the 17th, from 12:00-1:00pm. Specifically, I’ll be talking about memory management, what a memory leak is, some common ways they’re introduced in iOS programming, and show you how to use the tools to track them down and fix them. If you’re an iOS programmer and you’re coming to FITC Mobile, I hope you’ll check out my talk. Bring your coding hat, though; I’m going to be showing code, and actually demonstrating stuff in Xcode.
I hope to see you there!
Owen
LandFormer Update 1.1.2
Saturday, August 14th, 2010
Ask and you shall receive, apparently. I tweeted out earlier today that the latest LandFormer update had been waiting for approval for 8 days now, then this afternoon it was approved. Hooray! Go grab the free update for the following changes:
- iOS 4 multi-tasking fix: receiving levels while the app is in the background is now handled properly.
- Fixed a crash in the free version of the game that occurred when playing the game for the first time with no network connection.
- Fixed a bug where quitting in the middle of a received level wouldn’t save the game in progress.
(Note: As of the time of writing, the servers haven’t updated with the new version yet, but it should be available in a couple of hours)
Enjoy!
Owen
LandFormer 1.1 + New Levels
Friday, July 16th, 2010
Yesterday Apple approved a new update to LandFormer, as well as a new level pack you can purchase in the game. The new level pack is called “Easy Part 2” and it contains 25 new easy difficulty levels, available for $0.99. If you’ve been playing the game and are finding some of the more difficult levels too challenging, then this is a great level pack to pick up.
I will be releasing “Medium Part 2” and “Hard Part 2” packs in the coming weeks, so keep an eye out for those.
The 1.1 update is free to download and contains some important fixes to problems people had reported in 1.0. There are also two new free levels added to the game! Here are the full release notes:
New Stuff:
- Added two bonus levels to the free version of the game: one Easy difficulty level, and one Medium difficulty level.
Fixes and Improvements:
- Fixed an iOS4-only crash that would occur when certain help alerts came up mid-game.
- Fixed a bug where a received level wouldn’t load if you were in the middle of a game.
- Fixed a bug where purchased content wouldn’t appear right away when the shop was entered from particular alerts.
- Improved fast app switching for iOS4 devices.
- Improved handling of corrupt save files.
- Improved the review path from within the game.
- A few small UI tweaks and bug fixes.
If you left a review for the 1.0 version of the game, thank you. If you get a moment to download the update and update your review for 1.1, I’d appreciate it, as reviews get hidden away with each update.
Owen
Launch Week Summary
Tuesday, July 6th, 2010
What an exciting week last week was! LandFormer finally launched, I was lucky enough to get some great press, Apple featured the game, then on Friday Gizmodo mentioned the game in their “This Week’s Best Apps” article! You can read all the latest reviews of the game on the Press page.
I honestly couldn’t have asked for a better launch for the game. Thanks again to everyone who tweeted about it, who emailed their friends and told them to get it, who left a review in the store, or who posted about it on their blog. I appreciate all the help. Once again I am reminded of how awesome the indie community is, and how supportive developers are of each other.
Between the press and the Apple feature, LandFormer made it all the way up to the #122 Free App in the App Store over the weekend. This far exceeded my expectations for the game. In Canada, the game made it all the way up to the #57 Free App.
I’ve been absolutely thrilled with the reception so far, and I’m starting work this week on the first update to the game. I’ll also be starting work on some requested level packs and themes soon. Lots of people have been asking about an iPad version of the game. At this point, it’s definitely something I’m looking at seriously.
In other news, Southern Ontario is in the grips of a ridiculous heat wave this week. The forecast is calling for a high of 33C (91F) in Guelph today with a humidex (i.e. a “feels like” temperature) of about 44C (111F). I’m starting to wish I had air conditioning. I’m thinking I might try to find refuge in a cooled coffee shop this afternoon …
Oh, and one more thing: I missed posting to the blog yesterday, so I’ve been ousted from iDevBlogADay for the time being. I’m still going to keep the sidebar links active, as I want to continue to support the effort. I’ve been added to the end of the waiting list, so I’ll be back eventually.
Owen






