Archive for the ‘iPhone’ Category


The Survey is Now Closed

The iOS Game Revenue Survey is now closed! Thank you to everyone who participated. We had 252 respondents to the survey, so hopefully we’ll be able to get some interesting results! I’m going to start going through the data right now, and I hope to write up and post the results in the next day or two. So keep an eye on this blog, or my twitter feed to be notified of when that happens.

Owen


The iOS Game Revenue Survey

EDIT: If you’re looking for the results, head on over to the Results Blog Post.

EDIT: The survey is now closed! Thank you to those who participated. The results will be posted on this blog in the next few days, as soon as I can get them written up.

iOS Game Development Survey at SurveyMonkey
(http://www.surveymonkey.com/s/8BZFHRX)

Hello everyone! It has been a while since my last post, and for that I apologize. But, as fall approaches, I wanted to kick things off with something that I’ve been thinking about doing for quite a while: an iOS game developer revenue survey.

There are a lot of articles out there about this developer making a lot of money, or that developer not making any money on the App Store. Articles often throw around estimates of revenue averages on the App Store. The problem is, we really don’t have a lot of reliable data. As independent game developers, we don’t have the resources to hire large consulting firms to do very expensive market analysis for us.

So, what I thought I’d do is run an iOS game developer revenue survey. It’s 8 questions long and asks you about the revenue your iOS games have generated. The focus is on games released in the past 12 months so that we can get an idea of what the market looks like right now. The survey gathers no personal information, and all data will be released in aggregate.

The goal is to get an idea of what the App Store economy looks like for games. The term “average” (or mean) gets thrown around a lot, but if you’re an iOS developer, you know that average is almost meaningless, because the massive hits on the App Store distort the mean. What is more important is the median, or what the middle game in the pack is making. I am hoping that, if enough people take the survey, we can start to get an idea of what that median is.

I’m planning to leave the survey up for 1 week (until Monday, September 26, 2011). At that point, I will make some fancy charts and post the survey results right back here on this blog.

So, what are you waiting for? If you’re an iOS game developer, please take the survey and help the iOS game development community:

iOS Game Development Survey at SurveyMonkey
(http://www.surveymonkey.com/s/8BZFHRX)

Please spread the word on twitter, facebook, your own blog, or any other way you can! We need as many iOS game developers as possible to take the survey.

Thanks!

Owen

 


The 3-Year Indie

Well would you look at that: today is my three-year anniversary of starting Streaming Colour Studios. It has been an amazing three years, full of crazy ups and downs. I wanted to write a longer, more detailed blog post looking back at the last three years, but I’m excitedly working on a new game. Maybe I’ll get to that post when I’m a little less excited about coding.

In three years, I’ve released four games to the App Store:

And I’ve done some major client work:

I’ve also recently submitted an app to the store that I created for my eight-month-old son:

I made a cool HTML5 party game that you play on your cell phone at TOJam with Matt Rix and Whitaker Blackall:

I wrote a chapter in a book:

And I’ve spoken at several conferences:

I have had a lot of fun, I have struggled at times, and I have met the most incredible people in the indie games community. Thank you all for making this such a great experience, and thank you so much to everyone who has bought my games. Here’s to many more years of indie development!

Owen


Dirty Diapers: Now Available!

Originally prototyped in 8 hours for the 360iDev Game Jam, and developed in roughly 3 days, Dirty Diapers is now available on the App Store for 99 cents!

In a nursery full of babies, can you keep them all happy? They’ll need to be fed, changed, and rocked to stop them from crying.

Drag actions from the bottom of the screen to unhappy babies in order to soothe them. But as time ticks on, they’ll get fussy more quickly. Can you keep up? Keep a cool head to master this frantically fun game.

How many Dirty Diapers can you change?

The game is universal (meaning you buy it once and you can play it on iPad, iPhone, iPod touch, and supports Retina displays) and requires iOS 3.2 or higher to run.

Let me know what you think.

Owen

Dirty Diapers Icon


Coming Soon: Dirty Diapers

I’ve been writing a lot of lifetstyle and technical posts for my #idevblogaday posts lately and, quite frankly, they take a really long time. :) This week I’m short on time so I’m being a little more selfish.

As I mentioned last week, for the 360iDev Game Jam in November I prototyped a game I called “Dirty Diapers”. I’m excited to announce that I worked the prototype into a finished game and submitted it to Apple for approval on Wednesday of this week!

This game has a couple of firsts for me:

1) It’s a universal app and will run on iPhone, iPod touch, iPad and retinas displays, all for one low price!

2) This was an experiment in whether I could produce a shippable game in under a week of work. In fact, it was completed in about three days of work! Bear in mind that the game is very simple, but does do things like handle multitasking, tracks your best score for each difficulty, and saves your game in progress if you quit. Plus, it’s really fun!

As I mentioned, the game has been submitted, and with any luck we’ll see it for sale before Christmas!

So, without further ado, here’s a sneak peek at the game:

In a nursery full of babies, can you keep them all happy? They’ll need to be fed, changed, and rocked to stop them from crying.

Drag actions from the bottom of the screen to unhappy babies in order to soothe them. But as time ticks on, they’ll get fussy more quickly. Can you keep up? Keep a cool head to master this frantically fun game.

How many Dirty Diapers can you change?