Archive for the ‘iPhone Dev Meetup’ Category

Guelph Mobile Dev Meetup

I’m way behind in my blog posts. I may be posting several over the next day or two. I need to get back into the habit of posting smaller things more regularly. My apologies.

First up, I wanted to make sure as many people as possible had heard about the Guelph Mobile Developer Meetup I’m trying to get going. The first one is this Wednesday night (April 21st, 2010) at 7:00pm at the Woolwich Arms (now called the Woolwich Arrow) in Guelph.

Full details (including a map) can be found on the event’s EventBrite page:

Come on out, chat with other local developers, have a beer and a good time! If you do mobile development or design, or are interested in starting, come meet other people doing the same thing in your local community. It’s a great chance to meet other people who are doing the same thing you are. Want to talk about the new iPhone SDK agreement terms, or about your sadness at not having iPads in Canada yet, or explain to the iPhone developers why Windows Mobile/Android/BlackBerry development is so much better? Now’s your chance!

One final thing: I mention on the eventbrite page to please sign up so I have an idea of how many people are coming. The Woolwich Arms recommended that I make a reservation, so I need to know how many people to reserve for. Either sign up on the eventbrite page, leave a comment here, or send me an email at info AT and let me know.

If you’re local, please help spread the word to any of your friends who might be interested. Hope to see you there!


We Live in the Future

Hello 2010! Every time someone mentions that it’s 2010 to me, I can’t help but thing “2010…but that’s the future!” According to Arthur C. Clarke we were supposed to be sending manned missions to Jupiter by this point. Besides, it just sounds like the future!

At any rate, since it’s the first day back at work after the holidays, I thought I’d take the time to write up a post looking back at 2009 and looking forward to what’s coming up in 2010. I know…big surprise, right? πŸ˜‰

First, let’s take a look back at what 2009 held for Streaming Colour Studios:


In February, I released my first game as Streaming Colour Studios called Dapple for the iPhone and iPod touch. The game has had several updates made to it over the year and I was extremely pleased with how the game turned out. The game was received very positively by the game critic community. It didn’t sell as well as I had hoped it would, but I learned some hard and valuable lessons about the importance of marketing a product. One bit of nice news is that the game continues to sell a few copies a day nearly a year after its initial release, so that makes me happy. After nearly a year of sales, and a lot of perspective, I can honestly say that I think Dapple did well considering it was my first game.

Dapple Lite

In March I released a free version of Dapple that let players play 3 levels of the game and try it out. I believe that it helped sell a lot of copies of Dapple over the months, especially when the price of the game was over $1.99. At $1.99 and below, I question how much the lite version helps. I think at that price point a lot of purchases are impulse buys and having a free version available might actually take sales away from the full version. However, I don’t have enough data available to draw any real conclusions from this; it’s just a hypothesis.


In March I gave a talk at the first 360iDev conference in San Jose. I gave a talk on the processes and lessons I learned in creating Dapple. I think the talk was well received. The conference was amazing and was one of the best conferences I have ever attended.

App Treasures

At 360iDev, myself and a few other devs started talking about ways for indie developers to get more noticed and for ways to cross-promote our games. We started looking at what publishers do, but we didn’t like the limitations that working with a publisher can place on you. We decided to form an independent games label called App Treasures. Since its formation, we have grown to include 8 top independent developers and 20 games.


I was lucky enough to be able to attend WWDC this year. What an experience that was! I learned an incredible amount in the sessions and I met really amazing people at the parties. My wife and I then spent a week in San Francisco after the conference on vacation. I have to say, San Francisco is probably my favourite city I’ve been to in the U.S.

Mobile Developers and Designers of Toronto

Early in the year I decided that Toronto needed a meet-up for iPhone developers. I set a date and discovered that another local developer, James Eberhardt had had the same idea and called a meeting for the same night! We decided to roll the two meetings together into one bigger group that wasn’t iPhone focused, but rather mobile development focused. While I was in Toronto I really enjoyed being a part of that community.


In September my wife and I moved from Toronto to Guelph (a small city about an hour West of Toronto). Since I work out of my home, that meant that the business moved too. I still try to remain in contact with the Toronto dev community, but I’ve been trying to get a south-western Ontario developer meet-up going. The problem is that there are a lot fewer of us outside of Toronto. πŸ™‚

A Chapter

Earlier in the year I was approached by Apress and asked if I’d be willing to write a chapter for one of their new iPhone books. I said I would, and I wrote a chapter called “You Go Squish Now! Debugging on the iPhone” which appeared in their “Advanced iPhone Projects” book. It was fun to write the chapter, and now I can add “author” to my list of credentials. πŸ˜‰

Monkeys in Space

Finally, at the end of November I released my second game: Monkeys in Space: Escape to Banana Base Alpha. With my second game I tried to learn from a lot of my mistakes made around the Dapple launch and marketing strategy. I also tried to create a game that was much more accessible. I think I succeeded in creating a game that was much more easily played, but still had some depth to it. However, although I learned a lot on the marketing side of things, I still made one critical error: I accidentally released the game on American Thanksgiving. It was an honest mistake; it didn’t even occur to me that that’s what the date was. However, when I started sending out press releases, I started getting back “out of office” replies from review sites. Couple that with the fact that what seemed like 90% of the games on the App Store had a Black Friday sale, and the whole thing derailed my marketing plan.

However, what seemed at first like a failed launch had a turn-around. Good reviews started coming out for the game in the week following Thanksgiving. One of the big turning points was the Touch Arcade review of the game. Getting on the front page of Touch Arcade gave me a two day sales spike akin to being featured on the App Store! Then a week before Christmas, the game showed up in the Games -> What’s Hot lists on app stores around the world. The first week of being featured was great and helped boost the game’s rank in a lot of different countries. Because it wasn’t a front page feature, the boost wasn’t enough to get me into any Top Games or Top Paid Apps lists, but it was still great to see.

So I think it’s safe to say that 2009 ended on a high note for Streaming Colour Studios. 2009 was certainly an exciting year for my company, and for me personally. Running my own business has proven to be an extremely rewarding, and challenging, experience.

What’s coming up for 2010?


I missed the second conference in Denver because I was moving, but I’ll be in San Jose in April for the 3rd 360iDev conference, dagnabit! I’ll be giving another talk, and this one might be a little crazy. It’s called “Improv Prototyping” and I’ll be attempting to code a game prototype on stage based on audience suggestions…in one hour. I will also, at the same time, talk about the processes I use in my own games for rapid prototyping. If you can make it to San Jose in April, it’s going to be an incredible conference. 360 Conferences runs an amazing show and their prices are ridiculously low given the quality and quantity of presenters. And if you book soon, the prices are lower than if you book later. So go book a ticket!

Monkeys in Space

I do have some more level updates planned for Monkeys in Space, so stay tuned for more news on that.

More Games

My book of game ideas is bursting at the seams. In 2010 I’m looking at putting out at least 2 more games, and hopefully more. I have a bunch of small game ideas I’d like to build, but I’ve also been thinking about a much bigger game concept that I’d like to get to at some point. We’ll see if 2010 is the right year for that or not. I’ll still be doing iPhone stuff, but I’ve been thinking about taking on another platform or two. We’ll have to see things go.

South-Western Ontario iPhone Dev Meet-Up

I would really like to get a dev meet-up going for Guelph, Kitchener/Waterloo, Cambridge, London going. If you’re a local developer and are interested in meeting up once every month or two, please send me an email and let me know:

It looks like 2010 is going to be another exciting year for me and Streaming Colour Studios. Here’s hoping it’s a great year for us all!


SW Ontario iPhone Dev Meet-Up

I know everyone’s used to seeing me post about Toronto iPhone Developer Meet-Ups, but I recently moved to Guelph, so I’m looking to start a new meet-up. There are bound to be developers here in Guelph, in Kitchener/Waterloo, and maybe as far as London who would be interested in meeting up to talk iPhone and share experiences.

Given that I have no idea how many of us there are, I thought it would be cool to roll our first meet-up into an existing meet-up called DevHouse Waterloo.

My friend Dan works for a company called PostRank, and they host DevHouse Waterloo on a monthly basis. I’ve gone before and presented on iPhone stuff, and they’re excited to have more iPhone people come out. If we end up with a whole lot of iPhone devs, we might consider starting our own new iPhone meet-up, but this seems like a good way to start.

Here are the details:

When: Monday, October 26th, 2009 – 7PM to 10PM
PostRank offices – 180 King St. S., Unit 505, Waterloo, ON (MAP)
Additional Details:
Important: to get into the building, you need someone from PostRank to come down to let you in. Hence, if no oneΒ  from PostRank is by the entrance, give us a call (519 514 0064), and we’ll come down.

Visit the DevHouse Waterloo page for full details. If you know any local iPhone devs, please spread the word. Hope to see you there!


Sept. Mobile Developer Meeting

My apologies for the late notice, but we ARE having a September Mobile Developer and Designers of Toronto meeting. It is tomorrow night!

We have two presentations lined up for you this month:

1) Sarim Aziz from RIM will be with us to speak about BlackBerry development.
2) Jason White from DOC (Documentary Organization of Canada) will be here to speak about potential collaboration between filmmakers and mobile developers, and about the potential for local devs to start writing app reviews for the Canadian Press.

So come on out, meet some other local devs, hear some interesting things, and grab a beer at the Embassy Room after the meeting.

Date: Wednesday, September 9, 2009
Time: 7:00pm – 9:00pm
Location: Rich Media Institute (in Kensington Market)<
Street: 156 Augusta Ave
City/Town: Toronto, ON
Map: Google Maps

All of this information is also available on the Facebook event:

Hope to see you there!

No Aug Toronto iPhone Dev Meetup

After speaking with James we’ve decided to cancel the August meet-up for the Toronto Mobile Developer and Designer group. Regular monthly meetings should resume in September. We’re hoping to do it close to the Toronto FITC (Flash in the Can) event. More details on that closer to the date.

However, if you’re looking for some good iPhone times this week, come on out to the IGDA meeting this Thursday evening for discussion on iPhone games development. It’s sure to be swell! You can find full details in my previous blog entry, and on the IGDA site.