Archive for the ‘Android’ Category


Indie Sixy Times

Last week was the sixth anniversary of the start of my journey into independent game development. Every year I like to write up a little recap of the past year, and this year is no different. And we’re off!

For me the past year has been quite different from previous years. Most of the year was spent not working on my own Streaming Colour projects, but instead working with Matt Rix on games for Milkbag Games, our new company.

I did manage to put out a few things by Streaming Colour: Finger Tied Jr. (July, 2013), and Baby’s Playful Hands (October, 2013). I was also lucky enough to have Apple ask me for a demo version of Finger Tied that they could put on iPads in actual, physical Apple stores. That was pretty exciting, and being able to see my game on iPads in Apple stores was extremely rewarding.

The rest of my year was spent working with Matt on games for Milkbag Games. At the start of my year six, Matt and I were in the middle of working on a game called Snow Siege. However, by the fall, we both needed a break from the game. We’d been working on it for a year and were still months away from it being finished. At that time I was working on a prototype for a bonus mini-game in Snow Siege. The game was a little scratch card where you tapped on squares to reveal shapes that rewarded you with prizes. The game was so much fun on its own that we started joking about taking the mini-game idea and making it about rescuing cute, pixelated animals. But the more we talked about it, the less it became a joke, and the more it became something we really wanted to make happen. This mini-game became the core of Disco Zoo.

Disco Zoo started as a three-week prototype to test the idea and see if it was fun. Once we were able to play the game, we were convinced that it was something worthwhile and we spent the next three months expanding the prototype into a finished game. We teamed up with our friends at NimbleBit to publish the game, and the game launched on iOS in late February, 2014 to an Editor’s Choice feature on the front page of the App Store. We brought the game to Google Play in April, and between the two platforms we’ve had nearly 3 million downloads so far.

Needless to say, we’ve been extremely pleased with the response to Disco Zoo. Matt and I had a great time making the game, and people seem to really enjoy playing it, so we couldn’t be happier. Some people buy things in the game, so that makes us happy too. πŸ˜‰

On a personal note, Disco Zoo couldn’t have come at a better time for me, because if the game had flopped, I might have been at the point of having to decide between continuing with indie life or finding a full-time job again. I’m so lucky to be in a position where I can keep doing this. I have said this before, but none of us do this alone. I’m always aware of how much help and support I’ve received from family, friends, journalists, twitter acquaintances, players, and more. I’m extremely grateful to everyone who has supported me in a myriad of ways over the past six years. Because of you, I can continue to do what I love and keep making games for the future. And after all, that’s kind of the whole point.

Here’s to year seven!

Owen

P.S. The title of this post was blatantly borrowed fromΒ TOJam 6: “TOJam Sixy Times”. πŸ™‚


Best App Ever Voting is Open!

I want to thank everyone who nominated Baby’s Musical Hands for a Best App Ever Award. The app is a finalist in two categories, for both iOS and Android! If you wouldn’t mind casting your vote once again (this time to win the award), I’d really appreciate it. That is, if you think the app is deserving, of course. πŸ™‚ Just click the buttons below to vote:

iOS:

Vote for Baby’s Musical Hands for Best Infant App

Vote for Baby’s Musical Hands for Best Kid Distraction App

Android:

Vote for Baby’s Musical Hands for Best Infant App

Vote for Baby’s Musical Hands for Best Kid Distraction App

Thanks!
Owen


Best App Ever Nominations

As 2011 wraps up, many websites will be running their “best of 2011” lists. One of my favourites every year is the Best App Ever Awards created by the fine folks at 148Apps. This year I released Baby’s Musical Hands, both on iOS and Android. If you think the app is great, please consider adding your nomination in one, or more, of the following categories (you can do so by clicking the buttons below):

iOS:
Nominate Baby’s Musical Hands for Best Infant App

Nominate Baby’s Musical Hands for Best Kid Distraction App

Android:
Nominate Baby’s Musical Hands for Best Infant App

Nominate Baby’s Musical Hands for Best Kid Distraction App

Thanks!

Owen


Baby’s Musical Hands Now on Android

Yes, you read that right: Baby’s Musical Hands is now available for Android devices! It works on phones and tablets and can be purchased via the Android Market:

There’s some weirdness going on for US customers. It’s supposed to be listed at $0.99 USD, but for some reason the store is showing $1.00 or $1.01 USD (which I think is $0.99 CAD converted into USD). I’m trying to resolve it, but if anyone has come across this before and knows what to do, please give me a shout. πŸ™‚

Since several people have asked, I did not do the port myself. A friend of mine (@JoshOClock) who does development for both iOS and Android took it on, and he did a great job!

So if you’ve been dying for the Android version of Baby’s Musical Hands, go pick it up, and show your friends!

Owen