The Creative Process

(I started writing this as a series of tweets and realized it would be better served as a short blog post)

As I get closer to the end of development on Finger Tied, I’ve reached that point of development where there’s not a lot of fun stuff left to do. The tasks left on my list as the things that need to be done to finish the game, but none are particularly exciting. As a consequence, I’ve been thinking a lot about the process of making a game lately, and the changes in confidence levels that I experience throughout the process.

For me, my own confidence in my game ranges from those moments where I’m SURE that the game is going to be GREAT, to those where I start to wonder if ANYONE else will like it?

Yesterday, @HelloCakebread wrote up a great post ¬†where he had a conversation with his own doubts. The post reminded me that we mostly talk about the positive in our work, and I think, keep the negative hidden away. For myself, I think I’m nervous talking about doubts because I don’t want anyone to see the flaws in my work. (Which is ridiculous because all great creative work is flawed, I think)

However, in being surrounded with only positive comments from others, it can lead us to feel like everyone else is succeeding all the time, while we struggle away wondering why it’s not as easy for us.¬†While the truth is that at least parts of the process are a struggle for everyone…I hope. ;)

With that in mind, I thought I’d share a somewhat tongue-in-cheek diagram of how the creative process feels to me sometimes.

The Creative Process from Idea to Launch

The Creative Process from Idea to Launch

Here’s hoping I’m not the only on who feels this way. ;)

Owen