Why I Attend GDC
April 19th, 2011
Hello, my long neglected readers! I have been a terrible blogger as of late. I have been extremely busy with my current contract work, so I haven’t had a lot that I can talk about here on the ‘ol blog. The game I’m working on is nearing completion, at which point I’ll be returning to my own projects and I should have more to talk about.
The good news is that my turn rolled around for #iDevBlogADay and it has pushed me into writing this post. Hooray! This is precisely the purpose of iDBaD, but I digress…
I’m long overdue for a post-GDC blog entry. Last year was my first time attending the Game Developers Conference and I wrote up a post about how much I enjoyed it. This year was even more exiting for me, and I had intended to come home and write up a post about how great it was, and then life and work got in the way. However, it is time. Let’s talk GDC!
I will say this right now: GDC is expensive. It’s not a cheap conference. Most people attending are there because their large company is paying for them to be there, so cost isn’t really an issue. For us indies, plunking down $1400 for a full-access pass is like taking a swift blow to the stomach. Add the cost of a flight from Toronto, and 5 nights of staying in a hotel, and you’ve got quite a bill. So the question everyone wants to know is: is it worth it? I’ve heard some devs say “why should I go to GDC when I can get a new computer instead for the same price?” Is it worth it? My answer: an emphatic YES.
GDC has three parts to the show: the 2-day summits and tutorials, the 3-day main conference, and the 3-day expo that runs at the same time as the main conference. You can buy a pass for the summits, the main conference, or both. I like to do both. The reason is this: the summits have a big indie emphasis, so you get to meet a lot of amazing people and get inspired by the top indies in the world; the main conference has some amazingly inspirational talks from some of the top minds in the industry. I wouldn’t miss either. Together they form a near-perfect conference for me.
This year for the 2-day summits & tutorials I decided to gamble on taking part in the 2-day game design workshop. I was nervous about doing this because it meant I couldn’t attend any of the indie sessions. However, I think I made the right choice for me. The workshop was an intense 2-day crash course in game design, and it was absolutely invaluable. I learned an incredible amount about game design process, which is one of the areas of game development where I feel I have the most to learn. This workshop gave me a language to use to talk about game design; it let me interact with other designs and solve design problems together; and I came away with some invaluable tools for solving game design problems. If you’re attending GDC and considering the game design workshop, I can’t recommend it highly enough. After those first two days, I felt I had already gotten my money’s worth for the conference, but there were still 3 days of awesomeness remaining!
Last year at GDC, I didn’t really know what to expect from the main conference, so I went to a lot of different sessions in a lot of different fields: programming, art, game design, business, etc. This year I focused on design sessions and this really worked for me. I saw some mind-blowing talks on game design and design process from some of the game designers I most look up to. (Check out the GDC Vault and you can watch some of the classic game post-mortems for free.) By the end of the conference my mind was bursting with ideas, and my heart was filled with hope for games as a medium and inspiration for my own games.
That feeling right there, that’s why I go to GDC. Nowhere else have I ever felt so excited to be a game designer and developer. Nowhere else have I become so inspired to create new and innovative games. Nowhere else have I met so many amazing game developers who are all striving to make the best games the world has ever experienced. Nowhere else have I had so many amazing conversations with other developers and designers about games and their importance.
By the end of February, I was feeling pretty burnt out about making games. I hadn’t worked on my own projects in quite some time. I was starting to wonder why I do what I do. By the time I left GDC, I was alight with creativity, a renewal of excitement about having the best job in the world, and a hunger to create something new and important. GDC was a reminder that there are amazing people making incredible games all around the world; a reminder that there are people trying to make games that matter to themselves and to others; a reminder that making games is extremely difficult, but also profoundly rewarding. This is why I will choose GDC over a new computer, any day.
Owen






I so completely agree with you on this!
The sessions are nice, getting to meet up with people is great, but more than anything else GDC is about the rush of inspiration you get leaving it.
[...] is amazing to many people for many reasons, ex. Owen’s recent post Why I Attend GDC. For me it was a great learning opportunity even though these points seemed obvious to the [...]