Coming Soon: Dirty Diapers
December 5th, 2010
I’ve been writing a lot of lifetstyle and technical posts for my #idevblogaday posts lately and, quite frankly, they take a really long time.
This week I’m short on time so I’m being a little more selfish.
As I mentioned last week, for the 360iDev Game Jam in November I prototyped a game I called “Dirty Diapers”. I’m excited to announce that I worked the prototype into a finished game and submitted it to Apple for approval on Wednesday of this week!
This game has a couple of firsts for me:
1) It’s a universal app and will run on iPhone, iPod touch, iPad and retinas displays, all for one low price!
2) This was an experiment in whether I could produce a shippable game in under a week of work. In fact, it was completed in about three days of work! Bear in mind that the game is very simple, but does do things like handle multitasking, tracks your best score for each difficulty, and saves your game in progress if you quit. Plus, it’s really fun!
As I mentioned, the game has been submitted, and with any luck we’ll see it for sale before Christmas!
So, without further ado, here’s a sneak peek at the game:
In a nursery full of babies, can you keep them all happy? They’ll need to be fed, changed, and rocked to stop them from crying.
Drag actions from the bottom of the screen to unhappy babies in order to soothe them. But as time ticks on, they’ll get fussy more quickly. Can you keep up? Keep a cool head to master this frantically fun game.
How many Dirty Diapers can you change?









Awesome!!! Any new parent will love this! Epic!!
Can’t wait to play
That is impressive for 3 days of work! Was wondering why you chose to go with dragging action buttons into the babies… did you consider using different gestures for each action instead (like quick flip to change diaper, slow zig-zag for rocking, etc.)? Good work!
@James – Thanks! Everyone I’ve showed it to with kids has got a real kick out of it.
@Miguel – Thanks! I chose the drag gesture because I was thinking about it in terms of you taking a clean diaper out to the baby, or taking a bottle out, or going out to the baby and rocking it. I also wanted the game to be extremely simple to play. I wanted a game that a young child, or my grandmother could play, so I kept it simple.
I like your ideas about different gestures, though!
I thought keeping track of my twins was hard (We honestly had a clipboard with a spreadsheet to mark who pooped, who was changed, who was fed, etc)
I don’t even know if I want to try 12 at the same time, might give me nightmares.
Oh man, I’m ready to kick some ass. Finally a game where I’m capable of achieving a high score. Bring it!
Great job for a quick game!
I have to say though that the background graphics creep me out a bit. Looks so sterile, like they are clones in “The Island” or batteries in the “The Matrix”.
Maybe something a bit more homey looking like wooden cradles on little woven rugs?
@Turt99 – Wow, I can’t even imagine how much work twins must be.
@Stacy – Haha, yes, you must be an expert by now!
@Ken – Thanks for the suggestion. It was meant to look like a hospital nursery. I’ll consider doing a more homey look if I do a v1.1.