I’m Indie, and I’m Proud

I had been struggling to come up with a topic for this week’s #iDevBlogADay post and @frederictessier suggested I write about a day in the life of an indie, and that sparked a post I keep meaning to write.

I want to talk today about why I’m indie. As many of you know, I come from a games industry background. I worked two years at Electronic Arts, and almost three years at Propaganda Games (a Disney studio) in Vancouver. I worked on PSP, Xbox 360, PS3, and PC games as a lead user interface programmer and senior gameplay programmer. I loved my jobs in the industry. I loved the people I worked with, and I loved the games I got to work on. And yes, I enjoyed the regular, decent pay cheque. So in the summer of 2008, when my wife and I decided to move back to Ontario to be closer to our families, I had a decision to make: I could find an industry job in Ontario, or I could follow my dream of being an indie developer and start making my own games. Obviously, I chose the latter. But why?

To me, the most alluring aspect of indie life is the idea of taking an idea and making a game out of it. Not a game designed by a team of designers, level designers, artists, programmers, audio designers, audio programmers, animators, etc, etc, but a game designed and created by me, the way I see it in my mind. The opportunity to tell my own stories, to share my own thoughts and emotions with players. The chance to express myself in game form. I view game creation primarily as a craft or artistic expression, not just as a business. Being indie offers me the opportunity to explore concepts that I wouldn’t otherwise have the chance to explore.

My time in the console industry, while I wouldn’t trade it for the world, also involved some heavy amounts of long hours and weekend work. I did more than my fair share of crunch. My wife and I are starting a family and I didn’t want to be working 80 hours a week while my child grew up without me there. Working for myself allows me to set my own hours. It allows me the flexibility to work when I want and not work when I want. If I want to work 80 hours a week, that’s fine. But if I don’t want to work 80 hours a week, then I don’t work 80 hours a week. If I want to work in the evenings and spend the mornings with my family, then I can do it. I can work however I want! As self-employed indie developers, we get to choose our own hours. We get to choose our own work-life balance. This is not something we should take for granted.

Finally, I love being an indie games developer for the same reason I like cooking: I get to understand every step from start to finish. If I want a physics system in my game, I need to learn how it works. If I want sound effects in my game, I need to teach myself how to create them. If I want graphics in my game, I need to draw them. I love programming, that’s my professional background, but I enjoy all the parts that go into making a game. I love being able to learn about it all. Being an indie developer means that I’m constantly learning about a whole variety of new things, from math, to movie editing, to 19th century artistic movements, to 8-bit square wave music generation. What could be more awesome than that?

Yes, there are hard parts about being indie. I’m not pretending otherwise. It’s incredibly hard at times. I miss the social aspects of working in an office. I miss having a regular pay cheque. And yes, sometimes I even miss having someone else telling me what to do, instead of having to make every decision myself. But you know? I still love it. Because if I want to make a game about mixing paint colours, monkeys in space, or about terraforming, I can, damn it. I’m Owen Goss. I’m indie, and I’m proud.

[Update (2010-11-14): I just posted a companion piece to this entitled "Indie Challenges", that looks at the other side of being indie.]

Owen

P.S. Happy Thanksgiving to my fellow Canadians!

9 Responses to “I’m Indie, and I’m Proud”

  1. Alfred R. Baudisch says:

    Amazing! It express everything about the indie life. If someone asked me on how do I live professionaly and even how do I balance life and work I would point them to this article, because it has the feeling of it.

    I never had a day job, and the main reason is also the one you pointed: we have to know everything from start to finish. Learning what we actually don’t know to keep things going.

  2. the Jack says:

    Hooray for Owen!

    Don’t fret, in time those worries about having a boss and salary will become fragments of forgotten memories.

    Solidarity!

    Now pass the cranberry sauce, would ya?
    -
    Jack

    Dark Acre Game Development

  3. Alejandro says:

    …excellent…it helps me to decide being an iPhone developer..i,ve working ten years as architect and was always a dream to make games… Thnks from spain

  4. UseCase says:

    Great to see someone confidently cut the cord. Congrats, one day I hope to follow in your footsteps.

  5. Rob says:

    Thanks for sharing this with us Owen.

    Without a doubt, the best thing for me about being indie is being able to spend more time with my family. Helping the kids get ready for school, not missing assemblies when they get their first awards, being there to watch them grow up. Money is just a means to an end, and in the end it’s family that’s the most important.

    Cheers.

  6. Jay says:

    Hi Owen,
    Like many, I used to feel, ONE DAY… I will leave my job and follow my dreams, I took a break several times that lasted between a week to 2 months, but the pull of a regular pay cheque was too strong. Went back to a regular job. This time around, I decided that come what may, I have to make it on my own, its not easy, earlier I did not have mortgages, family, etc. Now I have all the bells and whistles of Expenditures. My point is that one has to take the plunge cannot sit by the pool splashing the feet in the pool on and off.

    I can so identify with what you have written, I want to create “MY” ideas, capitalise on what “I” feel will work.

    All the best to all the others that might follow suit, and for those sitting on the fence, it’s uncomfortable, gravitate towards one and stick to it.

    cheers,

    Jayant

  7. anonymous says:

    Damn it! I want to be indie while on a cosy little sailboat anchored in a secluded cove somewhere in the south pacific.

  8. Jax says:

    Nice post, Owen.

    I guess you watched the implosion at Propaganda from afar… I think that might be the final nail in the corporate coffin for a few folks, so I bet a few more will switch to indie.

    Love the look of your latest game, btw – now that I’m unemployed, it’s inspiring me to update Xcode and iOS and get off my ass and do some learnin’!

    Best of luck mate!

  9. [...] weeks ago I wrote up a post called “I’m Indie, and I’m Proud” about the things I love about being an indie game developer. The post was full of all the [...]

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