Launch Week Summary

What an exciting week last week was! LandFormer finally launched, I was lucky enough to get some great press, Apple featured the game, then on Friday Gizmodo mentioned the game in their “This Week’s Best Apps” article! You can read all the latest reviews of the game on the Press page.

I honestly couldn’t have asked for a better launch for the game. Thanks again to everyone who tweeted about it, who emailed their friends and told them to get it, who left a review in the store, or who posted about it on their blog. I appreciate all the help. Once again I am reminded of how awesome the indie community is, and how supportive developers are of each other.

Between the press and the Apple feature, LandFormer made it all the way up to the #122 Free App in the App Store over the weekend. This far exceeded my expectations for the game. In Canada, the game made it all the way up to the #57 Free App.

I’ve been absolutely thrilled with the reception so far, and I’m starting work this week on the first update to the game. I’ll also be starting work on some requested level packs and themes soon. Lots of people have been asking about an iPad version of the game. At this point, it’s definitely something I’m looking at seriously.

In other news, Southern Ontario is in the grips of a ridiculous heat wave this week. The forecast is calling for a high of 33C (91F) in Guelph today with a humidex (i.e. a “feels like” temperature) of about 44C (111F). I’m starting to wish I had air conditioning. I’m thinking I might try to find refuge in a cooled coffee shop this afternoon …

Oh, and one more thing: I missed posting to the blog yesterday, so I’ve been ousted from iDevBlogADay for the time being. I’m still going to keep the sidebar links active, as I want to continue to support the effort. I’ve been added to the end of the waiting list, so I’ll be back eventually.

Owen