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Archive for December, 2009


Monkeys in Space 1.1
Friday, December 18th, 2009

Apple approved the new update last night, which clocked in at about 60 hours. That’s record time! It was so fast that it caught me totally unprepared and had to scramble to get new screenshots up on the app store and on the website. At any rate, it’s live!

So if you already own the game, go update and grab the new level to enjoy over the holidays. And if you haven’t bought the game yet, it’s an even better deal now with 4 levels for only $0.99!!

Here’s a screenshot of the new level in action:

Monkeys in Space: Threes a Crowd

Monkeys in Space: Three's a Crowd

Happy Holidays!

Owen

Monkey News
Wednesday, December 16th, 2009

I’ve been rather busy trying to get the word out about Monkeys in Space, so I’m afraid I’ve been neglecting the blog a little. However, today I have a few exciting tidbits to share with you…

First of all, I was pleasantly surprised to find Monkeys in Space featured on the App Store in Games -> What’s Hot this week! The feature is in every App Store I’ve checked (US, Canada, UK, Europe, Australia), so it’s really exciting to see it out there. I’m not sure how Apple picks the features, but Monkeys has been getting some good press, and I’m sure the Touch Arcade review didn’t hurt.

Secondly, I submitted update v1.1 of Monkeys in Space to Apple for approval yesterday. The main new feature is a new level that will be part of the free update. Here’s a sneek peak at what’s new:

NEW LEVEL
Have you mastered the first 3 levels that Monkeys in Space has to offer and are looking for a new challenge? Try the new level “Three’s a Crowd” which adds a third monkey to the mix! “Three’s a Crowd” features a new big blue baboon that must be docked in the new blue banana base. It’s more monkey fun than you can shake a banana at!

NEW ACHIEVEMENTS
With the new level comes two new achievements specific to “Three’s a Crowd”!

IMPROVEMENTS AND FIXES

  • Monkeys now panic when they’re too close to asteroids on the “Asteroids!” level.
  • If you unlocked a level before signing up for OpenFeint, v1.1 will now grant you the achievement you missed.
  • Updated to OpenFeint 2.3.1.

I’m keeping my fingers crossed for a speedy approval. I’d love to see the level out before Christmas, but I’m not sure what to expect with approval times anymore. I’ve been hearing from some developers that they’re much improved, so I hold out hope.

If I don’t get a chance to post again before Christmas, then Happy Holidays everyone! Here’s hoping you get the apps you want from Santa this year!

Owen

Monkeys Reviews and Interview
Wednesday, December 9th, 2009

I finally got around to updating my press page to include reviews and interviews for Monkeys in Space. If you want to read a review of the game, check out the press page:

And if you’re a member of the iPhone press or gaming press, the press page has a handy press kit containing everything you need relating to the game.

In other news, I’ve started working on a new level for Monkeys in Space. I’ll be releasing it via free update as soon as it’s ready. I’m also making a few other little improvements to the game for the next version.

Owen

Contest Winners!
Monday, December 7th, 2009

There was a bit of a delay getting the Monkeys in Space contest winners announced. For that I apologize. However, all the judges’ votes are in and I’m pleased to announce the winners!

Head on over to the Main Contest Page to see the list of winners.

Thank you to everyone who entered! I hope you had as much fun making your entries as the judges had looking at them all. This contest was a lot of fun for me. The entries made the judging process very difficult, as there were so many great creations.

Also a big thank you to the guest judges: Natalia Luckyanova from Imangi Studios, Craig Kemper from Little White Bear Studios, and Rob LeFebvre from The Portable Gamer.

And finally, another big thank you to the sponsors of the contest!

Congratulations again to all the winners!

Owen

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