I’m Still Here…Making Progress

It’s been a little quiet here on the blog and video blog lately. I apologize for not being more communicative. I’m hoping to get a new video blog posted in the next couple of days. The gameplay for the game has been nailed down and I’m really close to having the in-game art locked. Once I finish up a HUD for the game I’ll post some screenshots and even some in-game video! Woo!

However, before that can happen I’ve been taking care of some less exciting stuff. The last couple of days I’ve been working on a save system for the game. It turns out saving the state of a game that has a physics engine and is interacted with in real-time is a lot more complicated than for a turn-based puzzle game. Who knew? I kid. But seriously, what I hadn’t anticipated was having to build a whole new save game framework to handle it nicely.

At this point I’m getting a little concerned with the fact that there are only 10 days left in October. If I’m going to submit by the end of the month, I’ve got a lot of work to do. If I really buckle down I still might make it, barring any horrible problems [knocks on wood]. Otherwise I might end up pushing a week in November. Here’s hoping the next two weeks go well!

The good news is that my play testers seem to be really enjoying the game! There are a couple that keep battling for the high score in the leaderboards. It’s exciting to see! A week ago I thought I was Mr. BigShot with the high score in the game for the first level. Now I’m 5th. I love it when that happens. It means the people playing the game are discovering strategies that I hadn’t anticipated.

It should be an exciting next couple of weeks!