Video Blog Episode 5

Yes, it’s that time again: time for another entry in the video blog! Episode 5 is very exciting because it features gameplay footage! Disclaimer: this is not final art, nor is it final behaviour. This is the game in an extremely early state and the final game might look and behave quite differently than it does now.

The main thing I wanted to show in-game is the debug rendering code I wrote (based on the Box2D example code) to draw the state of the physics world. It’s been very helpful having this available for debugging some of the weird physics bugs I encountered during the integration of the physics engine.

Have a gander:

Owen