Video Blog Episode 5
August 19th, 2009
Yes, it’s that time again: time for another entry in the video blog! Episode 5 is very exciting because it features gameplay footage! Disclaimer: this is not final art, nor is it final behaviour. This is the game in an extremely early state and the final game might look and behave quite differently than it does now.
The main thing I wanted to show in-game is the debug rendering code I wrote (based on the Box2D example code) to draw the state of the physics world. It’s been very helpful having this available for debugging some of the weird physics bugs I encountered during the integration of the physics engine.
Have a gander:
Owen






Flight Control in Space?
Haha, here on the blog is the only place I didn’t post this: no, the game is not Flight Control with spaceships. It may look a little bit like that right now, but I can assure you that the game is quite different.
Even if it was “Flight Control with spaceships” I’d see no problem. After all, Harbor Master is “flight control with boats” and it’s a entirely different unique game on its own, that did pretty well.
Great Vlog, best of lucks!