Video Blog Episode 4

Yes, the Streaming Colour Video Blog, Episode 4 is now available from your local YouTube! In this episode I talk a little bit about the ongoing integration of the physics engine, as well as changes to the control scheme based on some early feedback. Check it out:

Owen

2 Responses to “Video Blog Episode 4”

  1. Joe says:

    Hello Owen,

    I’m developing a game myself at the moment using chipmunk and cocos2d. Seems like a lot of people are going from chipmunk to box2d lately. Is this something you are recommending as well? Trying to find out whether it is worth the effort two switch.

    If you still need beta testers, give me a shout and I will provide you with my device id. I am also working on the controls for my game at the moment. It will be similar to the controls in Occuro! and MiniGore. So it will be interesting to see how you are working on your controls.

    Thanks for the great blog.
    Joe

  2. OG says:

    Hi Joe:

    I chose Box2D over Chipmunk for 3 reasons:
    1) It appeared to have better documentation
    2) It’s C++ instead of C, and much of my existing framework is C++
    3) It seemed more similar to other physics engines I’ve used in the past, so I figured the learning curve would be less for me.

    Having no experience with Chipmunk I can’t recommend one over the other. Lots of devs are using both engines and both seems to have their own advantages and disadvantages.

    Good luck with your game!
    Owen

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