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	<title>Comments on: The Numbers Post: Part 2</title>
	<atom:link href="http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/</link>
	<description>The trials and joys of indie games development</description>
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		<title>By: Luke Kellett</title>
		<link>http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/comment-page-1/#comment-117028</link>
		<dc:creator>Luke Kellett</dc:creator>
		<pubDate>Sun, 28 Aug 2011 01:43:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=571#comment-117028</guid>
		<description>Great articles, it really helps other indies out there to see how the other half lives and learn something from them.

I think one of the bigest strengths of the indie devs is sharing this information and learning from each other.

We are much stronger as a community of indies, rather than just single developers playing in the dark!

Best of luck with your future endeavours!</description>
		<content:encoded><![CDATA[<p>Great articles, it really helps other indies out there to see how the other half lives and learn something from them.</p>
<p>I think one of the bigest strengths of the indie devs is sharing this information and learning from each other.</p>
<p>We are much stronger as a community of indies, rather than just single developers playing in the dark!</p>
<p>Best of luck with your future endeavours!</p>
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		<title>By: Develop It &#187; iPhone App Store Sales Data</title>
		<link>http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/comment-page-1/#comment-95034</link>
		<dc:creator>Develop It &#187; iPhone App Store Sales Data</dc:creator>
		<pubDate>Tue, 12 Apr 2011 11:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=571#comment-95034</guid>
		<description>[...] http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/" rel="nofollow">http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/</a> [...]</p>
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		<title>By: Evan Luthra</title>
		<link>http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/comment-page-1/#comment-78069</link>
		<dc:creator>Evan Luthra</dc:creator>
		<pubDate>Mon, 17 Jan 2011 14:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=571#comment-78069</guid>
		<description>hey..
came across your blog post while browsing about story&#039;s of app developers.

i am a 15 year old app dev from india and have developed over 10 iOS apps.

wanted to say that this was a good post and i have got the dapple app .
will update you on my views.

also as you mentioned $32000 , i disagree , my apps took $0 to make and only like 1 month .

they even get around 2k downloads a day and are all free.

but i am just a kid.....</description>
		<content:encoded><![CDATA[<p>hey..<br />
came across your blog post while browsing about story&#8217;s of app developers.</p>
<p>i am a 15 year old app dev from india and have developed over 10 iOS apps.</p>
<p>wanted to say that this was a good post and i have got the dapple app .<br />
will update you on my views.</p>
<p>also as you mentioned $32000 , i disagree , my apps took $0 to make and only like 1 month .</p>
<p>they even get around 2k downloads a day and are all free.</p>
<p>but i am just a kid&#8230;..</p>
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		<title>By: The payment argument is nonsense</title>
		<link>http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/comment-page-1/#comment-60856</link>
		<dc:creator>The payment argument is nonsense</dc:creator>
		<pubDate>Wed, 03 Nov 2010 18:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=571#comment-60856</guid>
		<description>[...]  http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2 [...]</description>
		<content:encoded><![CDATA[<p>[...]  <a href="http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2" rel="nofollow">http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2</a> [...]</p>
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		<title>By: austin</title>
		<link>http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/comment-page-1/#comment-11116</link>
		<dc:creator>austin</dc:creator>
		<pubDate>Wed, 26 Aug 2009 19:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=571#comment-11116</guid>
		<description>yeah I really liked that article. Thanks- I bought your app just because of this post:)</description>
		<content:encoded><![CDATA[<p>yeah I really liked that article. Thanks- I bought your app just because of this post:)</p>
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		<title>By: Dapple &#8212; don&#8217;t do it &#171; With Feeling</title>
		<link>http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/comment-page-1/#comment-10127</link>
		<dc:creator>Dapple &#8212; don&#8217;t do it &#171; With Feeling</dc:creator>
		<pubDate>Sat, 22 Aug 2009 00:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=571#comment-10127</guid>
		<description>[...] destructive race to the bottom, and the one right upfront in the comments about an iPhone app that isn&#8217;t making money, a game called [...]</description>
		<content:encoded><![CDATA[<p>[...] destructive race to the bottom, and the one right upfront in the comments about an iPhone app that isn&#8217;t making money, a game called [...]</p>
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		<title>By: Game Retail Store » Analysis: Is There Money To Be Made In Indie Games?</title>
		<link>http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/comment-page-1/#comment-7510</link>
		<dc:creator>Game Retail Store » Analysis: Is There Money To Be Made In Indie Games?</dc:creator>
		<pubDate>Tue, 04 Aug 2009 23:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=571#comment-7510</guid>
		<description>[...] most telling post probably comes from the developer of Dapple, who wrote a very long post on how much money he actually made on the product; he has sold a total of about 500 copies. In [...]</description>
		<content:encoded><![CDATA[<p>[...] most telling post probably comes from the developer of Dapple, who wrote a very long post on how much money he actually made on the product; he has sold a total of about 500 copies. In [...]</p>
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		<title>By: Great article on indie biz &#171; Austin Entrepreneur Network</title>
		<link>http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/comment-page-1/#comment-7485</link>
		<dc:creator>Great article on indie biz &#171; Austin Entrepreneur Network</dc:creator>
		<pubDate>Tue, 04 Aug 2009 20:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=571#comment-7485</guid>
		<description>[...] most telling post probably comes from the developer of Dapple, who wrote a very long post on how much money he actually made on the product; he has sold a total of about 500 copies. In [...]</description>
		<content:encoded><![CDATA[<p>[...] most telling post probably comes from the developer of Dapple, who wrote a very long post on how much money he actually made on the product; he has sold a total of about 500 copies. In [...]</p>
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		<title>By: Raph&#8217;s Website &#187; Great article on indie biz</title>
		<link>http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/comment-page-1/#comment-7473</link>
		<dc:creator>Raph&#8217;s Website &#187; Great article on indie biz</dc:creator>
		<pubDate>Tue, 04 Aug 2009 18:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=571#comment-7473</guid>
		<description>[...] most telling post probably comes from the developer of Dapple, who wrote a very long post on how much money he actually made on the product; he has sold a total of about 500 copies. In [...]</description>
		<content:encoded><![CDATA[<p>[...] most telling post probably comes from the developer of Dapple, who wrote a very long post on how much money he actually made on the product; he has sold a total of about 500 copies. In [...]</p>
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		<title>By: Allan from Arowx.com</title>
		<link>http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/comment-page-1/#comment-7466</link>
		<dc:creator>Allan from Arowx.com</dc:creator>
		<pubDate>Tue, 04 Aug 2009 18:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=571#comment-7466</guid>
		<description>Well those numbers are far better than my first game for the PC, although they may not be as much as you had hoped they represent a good start, good luck and keep working at it!</description>
		<content:encoded><![CDATA[<p>Well those numbers are far better than my first game for the PC, although they may not be as much as you had hoped they represent a good start, good luck and keep working at it!</p>
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