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	<title>Comments on: How to Make Dapple in 6 Months</title>
	<atom:link href="http://www.streamingcolour.com/blog/2009/04/14/how-to-make-dapple-in-6-months/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.streamingcolour.com/blog/2009/04/14/how-to-make-dapple-in-6-months/</link>
	<description>The trials and joys of indie games development</description>
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		<title>By: Jalo</title>
		<link>http://www.streamingcolour.com/blog/2009/04/14/how-to-make-dapple-in-6-months/comment-page-1/#comment-118248</link>
		<dc:creator>Jalo</dc:creator>
		<pubDate>Sun, 04 Sep 2011 21:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=553#comment-118248</guid>
		<description>Hi all,
greatly educational post the story of the 6-month odyssey.

I&#039;m not a programmer.

I start from very zero in mobile applications.

BUT I believe I have a good idea for a simple game.

What is the easiest way to start making games/apps for iPhone?

OR

Are there any web-developing agencies able to do the programming job in a sufficiently reliable way?

Thanks for sending me any help or hint to my jalo7777 (at) gmail.com</description>
		<content:encoded><![CDATA[<p>Hi all,<br />
greatly educational post the story of the 6-month odyssey.</p>
<p>I&#8217;m not a programmer.</p>
<p>I start from very zero in mobile applications.</p>
<p>BUT I believe I have a good idea for a simple game.</p>
<p>What is the easiest way to start making games/apps for iPhone?</p>
<p>OR</p>
<p>Are there any web-developing agencies able to do the programming job in a sufficiently reliable way?</p>
<p>Thanks for sending me any help or hint to my jalo7777 (at) gmail.com</p>
]]></content:encoded>
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	<item>
		<title>By: KB</title>
		<link>http://www.streamingcolour.com/blog/2009/04/14/how-to-make-dapple-in-6-months/comment-page-1/#comment-99136</link>
		<dc:creator>KB</dc:creator>
		<pubDate>Wed, 04 May 2011 17:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=553#comment-99136</guid>
		<description>Thank you for this post
very very instructive !</description>
		<content:encoded><![CDATA[<p>Thank you for this post<br />
very very instructive !</p>
]]></content:encoded>
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	<item>
		<title>By: Game Dev: Getting Started &#171; Streaming Colour Studios</title>
		<link>http://www.streamingcolour.com/blog/2009/04/14/how-to-make-dapple-in-6-months/comment-page-1/#comment-61903</link>
		<dc:creator>Game Dev: Getting Started &#171; Streaming Colour Studios</dc:creator>
		<pubDate>Sun, 07 Nov 2010 16:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=553#comment-61903</guid>
		<description>[...] I&#8217;m putting this right up front, because it&#8217;s the biggest and one of the most common traps a new developer can fall into: your idea is just too big. It&#8217;s very easy to bite off more than you can chew with a game idea. If you&#8217;ve never made a game before, don&#8217;t try to build a huge RPG in a massive world for your first game; you will almost certainly not finish it. What about something like tic-tac-toe instead? Or your favorite card game? Or a match-3 game (my first game, Dapple, was chosen because it had a very defined scope, and it still took nearly 6 months to make). [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;m putting this right up front, because it&#8217;s the biggest and one of the most common traps a new developer can fall into: your idea is just too big. It&#8217;s very easy to bite off more than you can chew with a game idea. If you&#8217;ve never made a game before, don&#8217;t try to build a huge RPG in a massive world for your first game; you will almost certainly not finish it. What about something like tic-tac-toe instead? Or your favorite card game? Or a match-3 game (my first game, Dapple, was chosen because it had a very defined scope, and it still took nearly 6 months to make). [...]</p>
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	</item>
	<item>
		<title>By: Andrew S</title>
		<link>http://www.streamingcolour.com/blog/2009/04/14/how-to-make-dapple-in-6-months/comment-page-1/#comment-15197</link>
		<dc:creator>Andrew S</dc:creator>
		<pubDate>Fri, 25 Sep 2009 13:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=553#comment-15197</guid>
		<description>Yearly sports titles actually take two years to develop; I think for most of EA&#039;s products, they have two teams working separately.

Torchlight took a team of 14 people 11 months to develop.

Blizzard titles tend to take five years.

Back in the early mobile days, my friends that were developing phone apps would spend about 3 months making a game and porting it to a handful of different phones, plus they weren&#039;t spending 100% of their time doing that -- maybe 50-75%, with the rest of their time on contract work.

Now that you&#039;ve developed and shipping *one* iPhone game, I would expect your development schedule to drop. The first one&#039;s always the hardest. :)</description>
		<content:encoded><![CDATA[<p>Yearly sports titles actually take two years to develop; I think for most of EA&#8217;s products, they have two teams working separately.</p>
<p>Torchlight took a team of 14 people 11 months to develop.</p>
<p>Blizzard titles tend to take five years.</p>
<p>Back in the early mobile days, my friends that were developing phone apps would spend about 3 months making a game and porting it to a handful of different phones, plus they weren&#8217;t spending 100% of their time doing that &#8212; maybe 50-75%, with the rest of their time on contract work.</p>
<p>Now that you&#8217;ve developed and shipping *one* iPhone game, I would expect your development schedule to drop. The first one&#8217;s always the hardest. <img src='http://www.streamingcolour.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: DavidStannard</title>
		<link>http://www.streamingcolour.com/blog/2009/04/14/how-to-make-dapple-in-6-months/comment-page-1/#comment-2602</link>
		<dc:creator>DavidStannard</dc:creator>
		<pubDate>Mon, 27 Apr 2009 22:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=553#comment-2602</guid>
		<description>Owen,

Thanks for the compelling and well documented analysis of your effort. Congratulations on your journey thus far and best of luck in your future endeavors.</description>
		<content:encoded><![CDATA[<p>Owen,</p>
<p>Thanks for the compelling and well documented analysis of your effort. Congratulations on your journey thus far and best of luck in your future endeavors.</p>
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		<title>By: DadGuy</title>
		<link>http://www.streamingcolour.com/blog/2009/04/14/how-to-make-dapple-in-6-months/comment-page-1/#comment-2531</link>
		<dc:creator>DadGuy</dc:creator>
		<pubDate>Wed, 22 Apr 2009 19:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=553#comment-2531</guid>
		<description>Thanks for the informative post about dapple&#039;s origins.  I especially liked the timeline and the perspective that it gives on the overall development process.  Very much appreciated!</description>
		<content:encoded><![CDATA[<p>Thanks for the informative post about dapple&#8217;s origins.  I especially liked the timeline and the perspective that it gives on the overall development process.  Very much appreciated!</p>
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	<item>
		<title>By: Case Study: Dapple &#124; appledev.pl</title>
		<link>http://www.streamingcolour.com/blog/2009/04/14/how-to-make-dapple-in-6-months/comment-page-1/#comment-2483</link>
		<dc:creator>Case Study: Dapple &#124; appledev.pl</dc:creator>
		<pubDate>Sun, 19 Apr 2009 19:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=553#comment-2483</guid>
		<description>[...] Jeśli chcielibyście poznać w jaki sposób powstawała gra Dapple na iPhone to koniecznie musicie odwiedzić stronę How to Make Dapple in 6 Months. [...]</description>
		<content:encoded><![CDATA[<p>[...] Jeśli chcielibyście poznać w jaki sposób powstawała gra Dapple na iPhone to koniecznie musicie odwiedzić stronę How to Make Dapple in 6 Months. [...]</p>
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	<item>
		<title>By: kitschmaster</title>
		<link>http://www.streamingcolour.com/blog/2009/04/14/how-to-make-dapple-in-6-months/comment-page-1/#comment-2459</link>
		<dc:creator>kitschmaster</dc:creator>
		<pubDate>Sat, 18 Apr 2009 08:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=553#comment-2459</guid>
		<description>Just beautiful... my wife would kill me, if I would not be making money every month. 

Thanks Owen</description>
		<content:encoded><![CDATA[<p>Just beautiful&#8230; my wife would kill me, if I would not be making money every month. </p>
<p>Thanks Owen</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Antair Games &#187; Blog Archive &#187; Weekly Update</title>
		<link>http://www.streamingcolour.com/blog/2009/04/14/how-to-make-dapple-in-6-months/comment-page-1/#comment-2448</link>
		<dc:creator>Antair Games &#187; Blog Archive &#187; Weekly Update</dc:creator>
		<pubDate>Fri, 17 Apr 2009 19:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=553#comment-2448</guid>
		<description>[...] Owen Goss posted an explanation of his 6 months developing Dapple.  [...]</description>
		<content:encoded><![CDATA[<p>[...] Owen Goss posted an explanation of his 6 months developing Dapple.  [...]</p>
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	<item>
		<title>By: This Week In iPhone News - April 17/2009</title>
		<link>http://www.streamingcolour.com/blog/2009/04/14/how-to-make-dapple-in-6-months/comment-page-1/#comment-2447</link>
		<dc:creator>This Week In iPhone News - April 17/2009</dc:creator>
		<pubDate>Fri, 17 Apr 2009 18:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=553#comment-2447</guid>
		<description>[...] How to Make Dapple in 6 Months Backstory on how the iPhone game &#8220;Dapple&#8221; was created. [...]</description>
		<content:encoded><![CDATA[<p>[...] How to Make Dapple in 6 Months Backstory on how the iPhone game &#8220;Dapple&#8221; was created. [...]</p>
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