Dapple v1.1 + An Interview
Yes, you read that right, Dapple v1.1 has been submitted to Apple for review! As has Dapple Lite v1.1!
What’s new in Dapple v1.1?
- All new 2 Player Mode: Choose your opponent. Play against a friend in 2 Player Mode, or now, play against the computer! Computer AI difficulty adjusts based on the difficulty setting you choose.
- Added a Feedback button to the Front-End. Allows users to email Streaming Colour Studios directly to comment on the game, provide suggestions, etc.
- Fixed an audio bug. If you are playing your own iPod music while playing Dapple and you lock your device, your music will now continue to play.
- Reduced app size. The game is now under 10MB, which means it can now be downloaded over 3G or EDGE cell phone networks, instead of requiring the user to be connected to Wi-Fi.
Dapple Lite contains all of those updates, with the exception of the 2 Player Mode changes, since Dapple Lite doesn’t contain the 2 Player Mode.
Both versions were submitted to Apple last night. I expect them to be approved either late this week or early next week.
I’m quite pleased with the update. I’ve been really enjoying playing 2 Player against the computer. On the Hard difficulty level, the AI is good enough to beat me over half the time. I’m also very excited that the game fits under 10MB, as I know I’ve lost sales because of that. I think for a game in this genre, a lot of my sales come from impulse buys. If the game is over 10MB and the player is on their 3G connection and can’t buy it, I’m not sure how many would try to purchase it again. I think this is especially true with the Lite version.
In other news, I did an interview with AppCraver recently and I just noticed that the interview ran last Thursday. Check it out if you’re interested in what I have to say:
- Interview with Owen Goss, Founder of Streaming Colour Studios (www.appcraver.com)
Now that Dapple 1.1 is out, I’ll start making up a list for 1.2, but I don’t think I’ll put that out for a little while. I’ve got some other projects I want to start working on. One is a little app that I’ve been meaning to make. I’m hoping it’s something I can do in a week or two of work, but we’ll see. It will involve learning a lot of new stuff about CocoaTouch, as Dapple was all OpenGL.
After that, I’ve got tonnes of ideas for new games, but there’s one that really sticks out in my head. It’s something that will require me building some new tech, though, so I’ll likely need to do a bunch of prototyping early on to make sure it can be done. I love the early stages of new development! Everything’s so fresh and exciting!
Owen




