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	<title>Comments on: Yowza, What a Day!</title>
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	<link>http://www.streamingcolour.com/blog/2009/02/04/yowza-what-a-day/</link>
	<description>The trials and joys of indie games development</description>
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		<title>By: OG</title>
		<link>http://www.streamingcolour.com/blog/2009/02/04/yowza-what-a-day/comment-page-1/#comment-1533</link>
		<dc:creator>OG</dc:creator>
		<pubDate>Tue, 17 Mar 2009 20:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=362#comment-1533</guid>
		<description>@Bill - That looks like it would probably work too. I don&#039;t really have a good reason for having chosen the for loop over a while. On the apple dev forums a couple of people posted some even safer ways to remove the elements from the map, but I can&#039;t log in right now (because of the 3.0 update) to find the link. The best answer I can give is: I picked the for loop because that was the first fix that came to mind at the time. :)</description>
		<content:encoded><![CDATA[<p>@Bill &#8211; That looks like it would probably work too. I don&#8217;t really have a good reason for having chosen the for loop over a while. On the apple dev forums a couple of people posted some even safer ways to remove the elements from the map, but I can&#8217;t log in right now (because of the 3.0 update) to find the link. The best answer I can give is: I picked the for loop because that was the first fix that came to mind at the time. <img src='http://www.streamingcolour.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Bill DeVoe</title>
		<link>http://www.streamingcolour.com/blog/2009/02/04/yowza-what-a-day/comment-page-1/#comment-1531</link>
		<dc:creator>Bill DeVoe</dc:creator>
		<pubDate>Tue, 17 Mar 2009 20:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=362#comment-1531</guid>
		<description>Here&#039;s a quick question. Why not do this a while loop?

while( soundEffectMap.Size() &gt; 0 ) soundEffectMap.removeIndex(0);

It seems like it would better avoid any possible indexing issues. Just wondering why you chose the for loop instead. :)</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a quick question. Why not do this a while loop?</p>
<p>while( soundEffectMap.Size() &gt; 0 ) soundEffectMap.removeIndex(0);</p>
<p>It seems like it would better avoid any possible indexing issues. Just wondering why you chose the for loop instead. <img src='http://www.streamingcolour.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Steve Guidi</title>
		<link>http://www.streamingcolour.com/blog/2009/02/04/yowza-what-a-day/comment-page-1/#comment-534</link>
		<dc:creator>Steve Guidi</dc:creator>
		<pubDate>Thu, 05 Feb 2009 02:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.streamingcolour.com/blog/?p=362#comment-534</guid>
		<description>What a coincidence! Today, a peer of mine asked me how to remove items from an indexable list and I promptly informed him about the strategy of removing elements starting from the end of the list.  I&#039;ve been burned with this gotcha one too many times...

You should still be able to use UInt32 if you change your loop termination condition to something like soundEffectMap.Size() &gt; 0.  However, this might not be efficient for your needs.</description>
		<content:encoded><![CDATA[<p>What a coincidence! Today, a peer of mine asked me how to remove items from an indexable list and I promptly informed him about the strategy of removing elements starting from the end of the list.  I&#8217;ve been burned with this gotcha one too many times&#8230;</p>
<p>You should still be able to use UInt32 if you change your loop termination condition to something like soundEffectMap.Size() &gt; 0.  However, this might not be efficient for your needs.</p>
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