Still Looking for Testers

I’m still looking for Beta Testers, if you’re interested in playing some Dapple before it gets released on the app store. I’m going to keep accepting new testers right up until I prepare to make the beta build; that will probably be sometime Wednesday or Thursday.

I fixed a whole bunch of bugs on the weekend and I was feeling good starting work today. Then one of my current testers sent me an email on a crash he’d experienced. So far I’ve been unable to reproduce the bug. Luckily he was able to send me crash logs, so I can see the sequence of events that led to the crash, I just can’t repro them.

So then I decided, instead of bug fixing, I’d put in a simple loading screen system. It should have been really simple, but for some reason it turned into a real nightmare. Somehow adding in a couple of animations, or triggering my game mode changes from an animation callback, is causing a memory stomp somewhere. The problem is, I haven’t been able to figure out where yet. It’s been incredibly frustrating.

I’m really feeling the stress now. I’m working too much and too many hours. I’m torn between wanting to slow things down a bit and wanting to get the game done. Right now my desire to get the game done is winning. I need to find some way to stop thinking about work when I’m not working. If anyone has any suggestions, I’m listening.

Owen

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