Productive Day
January 8th, 2009
Since I fixed my audio problems I’ve been quite productive. I’ve tackled a lot of small problems over the last day and a half. Here’s what I’ve done since yesterday at lunch:
- Dropped the final music and sound fx into the game – the sfx have been balanced against the music levels now.
- Created a new interface for playing sound fx so that I can play them from anywhere in the game.
- Added sound fx to all the front-end menus and widgets.
- Implemented a tips system for first-time players that brings up information as events trigger in the game.
- Added an option to the Options menu that allows users to reset the tips.
- Went through all of the textures in the game and ensured that their widths and heights were all an even number of pixels – I had noticed some blurriness in a bunch of textures, which turned out to be because of the way the UV mapping is done on textures with odd widths/heights.
- Updated the multiplier animation to use the nice font and tuned the animation to be more smooth.
- Removed a bunch of dead code that wasn’t being used anymore.
- Fixed a bug in the board initialization code when launching the game at harder difficulties.
It feels good to get lots of little things done. It’s all these little things that make a real difference to the feel of the game.
Owen
This entry was posted on Thursday, January 8th, 2009 at 2:30 pm and is filed under Art, Design, iPhone, Sound, Technical. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.