Marketing vs Coding
December 16th, 2008
I’ve spent the last couple of days focusing on getting some marketing stuff off the ground. It’s a hard decision to make when the game’s not done. It’s really hard to stop coding for a couple of days and just work on trying to get people to talk about your game instead.
As I posted yesterday, I launched a page for Dapple, so check that out if you haven’t already. I also sent out some press release emails to a bunch of gaming news sites, especially ones with a focus on iPhone games. I’m not sure if I’ll get any posts out of it, but it’s worth a shot. A lot of the iPhone games sites really concentrate on games that are released and don’t talk much about upcoming games.
Once I get into January I’ll start releasing more details about the game. Once I get the game to a beta state I can hopefully send out some preview copies to review sites and try to generate some interest in the game.
This marketing stuff is all new to me, so I’m finding it challenging…but I’ve never been one to back down from a challenge.
Owen





