Naming the Beast

Why do Mondays suck so much? I’m feeling a little overwhelmed with everything that’s going on with the game. This is the usual state of mild panic that creeps up on you as you start to get close to Alpha (yes, that’s right, I said it: Alpha).

I’m hoping to have the game in an Alpha state by the end of December, go Beta in mid-January, and ship by the end of January. That’s the plan. There’s a lot of factors that might play with that date, though. The main one being the length of time it will take to get Apple approval.

At any rate, back to the matters at hand. I still haven’t picked a name for the game yet. I’ve gone through dozens of names and I’m finally down to two names I like. It’s just a matter of picking the final one. Once I do that I’m planning to update the Games page of the site with screenshots and information about the game. Real info, like how it’s played and what it’s all about.

And in the category of Mondays sucking, I’ve made a disappointing discovery. My composer has created some really kick-ass music tracks for my game and now I’m starting to wonder how many of them will fit. This is the problem with not trying out my audio stuff sooner. I just tried compressing the music files and they’re between 5-10MB each. For four tracks in the game, my game just got 25MB bigger! On a mobile platform, that’s massive. I looked through all of my favourite games on my iPod and all of them are under 10MB for the whole game. I also noticed that none of them include any music.

If I still end up doing a Mac/PC version of the game I’ll definitely be able to use all the music tracks. But now I need to find a solution for the iPhone version of the game. Do I compress the hell out of the music? Do I pick one or two tracks? I feel really stupid about this.

Owen

One Response to “Naming the Beast”

  1. Jay says:

    I have seen some games that offer additional content downloads to solve problems like this on PC, but I don’t know how that would work on the iPhone/iTouch.

    Given that it doesn’t sound like you can play music from the iPod: http://www.ipodnn.com/articles/08/03/19/music.vs.iphone.sdk/
    I wonder if you could put two versions on the store? One large download with all the songs and one smaller?

    Otherwise I would agree with you in going small and picking the best song.

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