Steps Forward

Wow, I missed posting something yesterday! I’ve been hard at work coding and adding art to the game. My artist delivered a whole bunch of assets to me yesterday and I spent the day getting the game updated with a whole lot of new art. The game took a huge leap forward in terms of aesthetics yesterday. It’s starting to feel like a real game now, not just something I’m hacking together. If I can figure out how to post pictures through WordPress, I’ll post a screenshot next week.

This morning I started building a front-end (FE) system for the game. I’ve done this about 4 times in my career now (I was a Lead User Interface Programmer on several large games), so it’s nice to do some coding I already know how to do. Here’s hoping it goes smoothly. I have a small FE (about 10 screens or so), so I’m cutting out a lot of complexity in terms of what the FE system needs to handle. Mostly it just needs to be able to open a screen on one of two levels (Main screen or Pop-up) and send input to the right one.

I’m cutting out of work a bit early today (don’t tell my boss) and I’m pledging not to do any work, nor read any work-related emails this weekend.

I’ve also instituted a new rule for myself: no reading work emails after 7:00PM. I’ve been having trouble sleeping over the last week. As I’ve been trying to fall asleep my mind has been racing going over design decisions, lists of things that need to be done, bugs and what’s causing them, and other business stuff. I put my new policy into effect last night and it was the first good night’s sleep I’ve had in a week. I’m going to keep it up.

Have a good weekend, everyone! See you on Monday.

Owen