Finger Tied Jr. Now Available
May 23rd, 2013
If you’ve been waiting for a version of Finger Tied that you can play on your iPhone or iPod touch, your wait is over. Finger Tied Jr. is now available on the App Store! You can go by it now for only $0.99:
Finger Tied Jr. on the App Store
Finger Tied Jr. has the same great gameplay you loved in Finger Tied for iPad, but it has been redesigned for the iPhone and iPod touch. It features over 85 new levels, designed to be fun to play on the iPhone’s smaller screen.

Finger Tied Jr. for iPhone and iPod touch
If you’re curious about what went into redesigning the game for the iPhone, I wrote an article for Gamezebo on the process:
Finger Tied Jr. – Redesigning Finger Tied for the iPhone (gamezebo.com)
I hope you enjoy the game!
Owen
Finger Tied Jr. is coming…
May 14th, 2013
Even though I’ve been hard at work on a new game (Snow Siege - I should really post about that…), I’ve also been working on Finger Tied Jr. What’s that you ask? Finger Tied Jr. is Finger Tied for the iPhone and iPod touch. And it’s going to launch on Thursday, May 23, 2013.

Finger Tied Jr.
Finger Tied for iPad turned out to be quite popular, and was launched to much critical acclaim. Apple even picked it as one of their “Best of the App Store” for 2012 in the “New Ways to Play” category. Many people asked me if I’d consider doing a version for iPhone and iPod touch, because they didn’t have iPads. After Finger Tied launched, I started working on a version for iPhone, but I just couldn’t get something I was happy with. I didn’t want to just do a quick port that didn’t work, I wanted a game that was as good as the iPad version.
A bit discouraged, I put the project aside and moved on to other things. However, this spring I got the game out again and realized there definitely was potential in it. I started thinking about the game differently, and I redesigned the game for the iPhone. Finger Tied Jr. has all new levels that are designed to be fun on the smaller screen of the iPhone and iPod touch. I had to change the “rules” I had about what made puzzles in Finger Tied fun, because what was fun on a big screen wasn’t necessarily fun on a small screen.
In the end, I’m really happy with how Finger Tied Jr. turned out. It has the same feel as Finger Tied, but I think it really works on the smaller screen. So keep an eye out, and grab the game on launch day for only $0.99!
Owen
Ignite Guelph 1 Games
April 24th, 2013
Last night I gave a 5 minute talk titled “In Defence of Art Games” at the 1st Ignite Guelph event. The talk was about embracing games that push the boundaries of the definition of “games”. Videos of the talks will be posted online at some point, and I’ll post a link when they are. Several people after the talk asked about the games I had on my slides, so I thought I’d put together a list, in case anyone want to learn more about some of these games.
So here they are, a list of indie games, posted without much context. The context will come when I can post a video of the talk.

Dear Esther by thechineseroom

Deep Sea by Robin Arnott

Dys4ia by Anna Anthropy

Every Day the Same Dream by Molleindustria

Flower by thatgamecompany

The Marriage by Rod Humble

Proteus by Ed Key and David Kanaga

Starseed Pilgrim by Droqen

Today I Die by Daniel Benmergui

Train by Brenda Romero (Brathwaite)
For those of you who attended Ignite Guelph last night, I hope you enjoyed the talk!
Owen
Finger Tied Now Available!
October 18th, 2012
It is with great pleasure that I can announce Finger Tied is now available for your iPad! It is available, for a limited time, with a special launch sale of 66% OFF!
Fingers feeling nimble? Fingers feeling flexible? Twist, stretch, turn, and tie your fingers in knots to solve these fun puzzles! Are your fingers up for it?
Finger Tied is a multi-touch puzzle game, only for the iPad. In each Finger Tied puzzle, fill in a shape by moving up to four fingers around on your iPad at the same time. But be careful, lift a finger, or go out of bounds, and it’s game over. Finger Tied will test your mental, as well as your finger abilities!
Finger Tied can be played entirely by yourself, but for even more fun, invite some friends over and Finger Tied makes a great party game!
- Finger Tied has 100+ puzzles to test even the most flexible of fingers.
- Fly solo, or ask a friend (or three!) to lend you a hand with the more tricky puzzles.
- Keep your wits about you. You’ll need to turn and twist your fingers, your body, and maybe even your iPad to solve some of these puzzles.
- Create your own puzzles with a built-in puzzle editor.
- Game Center leaderboards let you compare your best scores with your friends’.
Go get it, and let me know what you think!
Owen






Finger Tied: A History
December 13th, 2012
Yesterday I released a big update to Finger Tied (get it on the App Store) which enables the sharing of levels in the game. You can now share the levels you create, and download levels created by other players. I think it’s pretty cool, and I hope the players do too.
As I was working on the update, I started thinking back on the process of creating the game from start to finish. I like it when other people talk, in detail, about the process of creating their games, so I thought I’d do something to share the process of making Finger Tied. I wished I’d kept a diary or journal about the development of the game, but then I realized that I had the next best thing: my commit logs from my Git repo for the game. Every time I check in code or art, I add comments about what I accomplished.
With that in mind, I exported the logs and wrote a little PHP script to generate HTML code of all the commit comments. I’ve also gone back through my screenshots and pulled some that are relevant to given dates. I haven’t edited any of this, so you’ll see references to features that don’t appear in the finished game, because I decided to cut them.
The first commit comments are from Guelph Game Jam 3, in April, where I first prototyped the game. It was a game about planting flowers, called Trillium Fillium. From there you can see it involve into something more abstract and into the final game.
This post is long. I wouldn’t blame you if you don’t read it. I hope one or two of you find it interesting.
Finger Tied: From Start to v1.1
Wed Apr 11
Sun Apr 15
Original Prototype created for Guelph Game Jam 3 (Apr 15, 2012).
Fri Apr 27
Mon Apr 30
Tue May 1
Wed May 2
Fri May 4
Sat May 5
Mon May 7
Tue May 8
Wed May 9
Sun May 27
Wed May 30
Fri Jun 1
Mon Jun 4
The style of the game is starting to come together.
Tue Jun 5
Wed Jun 6
Thu Jun 7
Fri Jun 8
Main Menu design is largely what shipped, though obviously with different colours.
Tue Jun 12
New colour palette is in the game.
Wed Jun 13
Fri Jun 15
Tue Jun 19
Wed Jun 20
Thu Jun 21
Fri Jun 22
Wed Jul 4
Mon Jul 16
Tue Jul 17
Wed Jul 18
Fri Jul 20
Mon Jul 23
Post Game screen. It’s becoming clear that lanscape orientation is becoming problematic.
Tue Jul 24
Wed Jul 25
Fri Jul 27
Game has been reworked to render in portrait orientation, making everything better.
Mon Jul 30
Tue Jul 31
Wed Aug 1
Fri Aug 31
Tue Sep 4
Thu Sep 6
Fri Sep 7
Mon Sep 10
Tue Sep 11
Final layout of the Level Select menus.
Wed Sep 12
Thu Sep 13
Fri Sep 14
Mon Sep 17
Tue Sep 18
Fri Sep 21
Sat Sep 22
Mon Sep 24
Tue Sep 25
Evolution of the icon design.
Fri Sep 28
Sat Sep 29
Sun Sep 30
Tue Oct 9
Fri Oct 19
Wed Oct 24
Fri Oct 26
Mon Oct 29
Tue Oct 30
Wed Oct 31
Fri Nov 2
Tue Nov 6
Fri Nov 9
Tue Nov 20
Mon Nov 26
Wed Nov 28
Fri Nov 30
Sat Dec 1
Sun Dec 2
Mon Dec 3
Tue Dec 4
Wed Dec 5
Fri Dec 7
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